#include "usermodel.hpp"
#include "db.h"
#include <iostream>
using namespace std;

bool UserModel::insert(User& user)
{
    //组装sql语句
    char sql[1024] = {0};
    sprintf(sql,"insert into User(name,password,state) values('%s','%s','%s')",
    user.getName().c_str(),user.getPwd().c_str(),user.getState().c_str());

    MySQL mysql;
    if(mysql.connect())
    {
        if(mysql.update(sql))
        {
            user.setId(mysql_insert_id(mysql.getConnection()));
            return true;
        }
    }
    return false;
}

 User UserModel::query(int id)
 {
     //组装sql语句
    char sql[1024] = {0};
    sprintf(sql,"select * from  User where id = %d",id);

    MySQL mysql;
    if(mysql.connect())
    {
        MYSQL_RES *res =mysql.query(sql);
        if(nullptr != res)
        {
            MYSQL_ROW row = mysql_fetch_row(res);
            if(nullptr != row)
            {
                User user;
                user.setId(atoi(row[0]));
                user.setName(row[1]);
                user.setPwd(row[2]);
                user.setState(row[3]);

                mysql_free_result(res);
                return user;
            }
        }
    }
    return User();
 }

 bool UserModel::updateState(User user)
 {
    char sql[1024] = {0};
    
    sprintf(sql,"update User set state = '%s' where id = %d",
    user.getState().c_str(),user.getId());

    MySQL mysql;
    if(mysql.connect())
    {
        if(mysql.update(sql))
        {
            user.setId(mysql_insert_id(mysql.getConnection()));
            return true;
        }
    }
    return false;
 }

 void UserModel::resetState()
 {
     char sql[1024] = "update User set state = 'offline' where state = 'online'";
    
    MySQL mysql;
    if(mysql.connect())
    {
        mysql.update(sql);
    }
 }